﻿using LitJson;

public partial class VersionInfo
{
    public static string urlConfigStr;
    public static string onlineVersionInfo;

    public static int resVersion = 1;
    public static int localPatchVer;
    public static int onlinePatchVer;
    public static int dataVer;

#if !BATTLE_EDITOR
#if UNITY_IOS
        public static int cppVersion = 11;
        public static  int coreVersion = 1;
        public static int buildVersion = 10;
        public static int bundleVersion = 9;
#else
        public static int cppVersion = 21;
        public static int coreVersion = 1;
        public static int buildVersion = 1;
        public static int bundleVersion = 1;
#endif
#else
    public static int cppVersion = int.MaxValue;
    public static int coreVersion = 1;
    public static int buildVersion = 1;
    public static int bundleVersion = 1;
#endif
}